Georg Billinger

game developer
about cv projects
image 2024 HexaGoons As lead developer, I built the core gameplay foundation in Unreal Engine 5, including the hex grid, tile rotation, unit movement, enemy behavior, ability framework, and turn-based phase system. image 2023 Maanu Contributed to a large Unreal Engine 5 university project in several disciplines, including game design, gameplay programming, level design, and audio implementation, as the concept evolved throughout development. image 2022 Nomads Implemented enemy AI in Unity, using NavMesh agents to create and balance different enemy behaviors while refining bugs and edge cases to make encounters feel natural. image 2020 Rain Designed and implemented the autonomous plant turrets in Unity, including their attack behavior and balancing against enemies, to create varied defensive choices for the player. image 2025 Foogre As lead developer, I built the core gameplay foundation in Unity, including responsive player controls, local multiplayer, player persistence between rounds, round/game flow, and general gameplay implementation. image 2025 Mulatschak Contributed a card animation system for the mobile game, adding movement, flip, shuffle, and reveal animations to make the previously static card gameplay feel more dynamic.