2024
HexaGoons
As lead developer, I built the core gameplay foundation in Unreal Engine 5, including the hex grid, tile rotation, unit movement, enemy behavior, ability framework, and turn-based phase system.
2023
Maanu
Contributed to a large Unreal Engine 5 university project in several disciplines, including game design, gameplay programming, level design, and audio implementation, as the concept evolved throughout development.
2022
Nomads
Implemented enemy AI in Unity, using NavMesh agents to create and balance different enemy behaviors while refining bugs and edge cases to make encounters feel natural.
2020
Rain
Designed and implemented the autonomous plant turrets in Unity, including their attack behavior and balancing against enemies, to create varied defensive choices for the player.
2025
Foogre
As lead developer, I built the core gameplay foundation in Unity, including responsive player controls, local multiplayer, player persistence between rounds, round/game flow, and general gameplay implementation.
2025
Mulatschak
Contributed a card animation system for the mobile game, adding movement, flip, shuffle, and reveal animations to make the previously static card gameplay feel more dynamic.